For a unique indie game like Typoman it was crucial to be very flexible, come up with resourceful ideas, present suggestions and concepts. As an artist and project manager at that time I had a high responsibility to ensure the best possible outcome for that game. Typoman is published on 4 platforms, won 4 prizes among others the DCP 2016 and gained several nominees. At Flying Sheep Studios I worked for high profile clients such as Super RTL and Dreamworks on 6 different projects. It was crucial to work at a high quality level and adapt the art assets to the standards of a given styleguide. Because of that and my time as a project manager I have a strong ability for making valid time estimations, timekeeping and meeting deadlines. As a assistant for Sylvain Sarrailh and working at Umeshu Lovers I gained more in-depth skills of Concept Art for AAA titles, strengthened my knowledge in creating high standards Assets and improved my french.
I am convinced that I have gained enough skills, professional and personal experience during my last 5 years career in the game industry to be a worthy, inspiring team member and asset in any company. I am a nerd, geek, a person who loves all sorts of games, always seeking new ways to express my creativity. I offer you artistry, dedication and my determination to always give 110 %.
Assisting Sylvain Sarrailh on Concept Art for various AAA titles and creating assets for the game "Forest of Liars".
Conception, production and project management for various client projects. Creation of marketing material for web and print. UI Design for games and mobile apps.
Creating professional UI graphics, 2D game assets and marketing
artwork for various projects including client work for super rtl and
Conception, design and creating professional 2D graphics and textuers for a variety of projects. Close teamwork with the lead artist. Projectmanagment of six different projects and two seperate teams.